Version 0.2
Player Attributes & Survival Loop
* Attribute System: Added primary attribute architecture to track physical, mental, and environmental states.
* Core Cube Integrity: House stability directly scales Cognitive Focus. Dropping integrity lowers focus regain, while a fully repaired core optimizes passive recovery.
* Bio-Profile & Vigor: Stamina and hygiene decay over time. Crossing critical low thresholds applies exhaustion or unhygienic conditions, altering or blocking dialogue options.
* Cognitive Focus: Regulates overall energy regeneration speed. High focus yields faster passive recovery.
* Energy Consumption: Passive regain is intentionally slow, making field stims and food required for quick recovery.
Quests, Intro & House Systems
* Cinematic Intro: Added an opening camera sequence featuring the player sitting on the couch before control is handed over.
* Quest System: Integrated the core quest framework alongside the first story mission.
* Core Stabilizer: Added the repair item and repair logic.
* Emergency Warning System: Automatically triggers emergency red lighting and a pulsing screen overlay when core stability drops below critical levels.
* Sleep & Time Skipping: Added bed interactions. Resting smoothly fades the screen, advances time to 8:00 AM, and restores core physical attributes (Energy and Vigor).
* Ambient Audio Player: Implemented a playable audio device with different music sets.
Darknet Terminal & Drone Delivery
* Terminal Marketplace: Integrated a Darknet terminal interface for purchasing items and resources.
* Drone Delivery System: Orders trigger an animated drone fly-in sequence that drops purchased items through the delivery hatch located in the Storage Room, complete with custom audio and visual effects.
Node-Based Decor System
* Anchor Slots: Added dedicated placement anchors across tables, desks, and wall surfaces.
* Placeable Items: Added several new placeable decor items that can be crafted, placed down into world slots, or picked back up into the inventory.
NPC Systems & Context Reactions
* Context-Aware Dialogue: NPCs monitor player attributes (exhaustion, low hygiene) and react dynamically, including refusing to engage until status conditions are fixed.
* Fast Conversations: Added a background dialogue layer for casual chats, environmental comments, and quick reactions without locking into a formal scene.
* Status Feedback UI: Integrated HUD notifications when status thresholds are crossed to signal changes in local interactions.
Audio, Dialogue Control & Settings
* Dialogue Line Skipping: Fully integrated line-skipping functionality across dialogue sequences.
* Audio Routing Fix: Corrected dialogue sound channels so all dialogue lines properly respond to the Dialogue Volume slider in the settings.
* Interaction SFX: Added sound effects for item pickups and general world interactions.
* HUD Polish: Refined prompt readability, notification popups, and status indicators.
Fixes & Technical Improvements
* Smart Resource Consumption: Repair items are now only consumed from inventory if a repair is required and successfully completed.
* Clothing Materials: Fixed material assignments and visual shaders across multiple clothing assets.
* Furniture & Camera Smoothness: Polished camera motion and movement controls when sitting down or standing up from furniture.
* Lighting Optimization: Streamlined day, night, and emergency lighting state changes for performance.
Voice Acting & Facial Animation
* Voice Over Integration: Recorded and added voice lines for 60+ dialogue phrases.
* Facial Animation: Implemented facial animations for a portion of the newly voiced lines.
Files
Get Solacium
Solacium
Defend the last neural sanctuary in 2108. Manage survivors and shape their minds through love or corruption.
| Status | In development |
| Author | SilentKey_dev |
| Genre | Simulation |
| Tags | 3D, Adult, Cyberpunk, Erotic, First-Person, Photorealistic, Sandbox, Third Person, Unreal Engine |

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